Ghosts

I have been working on this complex material. It needs to be emissive translucent.

Dropping a panel on a sphere with cloth simulation.

ghost10
ghost10
ghost17
ghost17
ghost18
ghost18

Subsurface scattering.

ghost20
ghost20
ghost21
ghost21
ghost22
ghost22
ghost23
ghost23
ghost24
ghost24
ghost26
ghost26

Torn cloth

ghost30
ghost30
ghost32
ghost32
ghost33
ghost33
ghost38
ghost38
ghost48
ghost48
ghost49
ghost49
ghost53
ghost53

Decimated.

ghost54
ghost54